Revolver Tutorial

A comprehensive video tutorial series focused on creating a game-ready revolver with detachable attachments, including a flashlight and reflex scope. The workflow spans the entire asset pipeline, utilizing Blender for modeling and unwrapping, Marmoset Toolbag 4 for baking and rendering, and Substance Painter for texturing.

The course covers high-poly and low-poly modeling techniques, emphasizing a modifier-based, non-destructive workflow using Blender's remesh capabilities. Students will learn to optimize UV layouts, bake texture maps (such as Normal, AO, and Curvature), and construct realistic materials like chrome and metallic paint using procedural masks and generators. The training concludes with setting up portfolio-ready renders and turntable animations.