A 16-hour video training course demonstrating the process of converting CAD data into a polished 3D portfolio asset. The workflow covers initial modeling in Plasticity, followed by intermediate steps for retopology, optimization, and UV unwrapping within Blender.
The course project focuses on creating a hard-surface weapon model from scratch through to texturing and final presentation. Included materials provide blueprints, reference images, and project scene files for Plasticity, Blender, and Marmoset Toolbag. Modules covering Blender techniques like retopology, optimization, and unwrapping are presented as double-speed timelapses without narration.