This tutorial series covers the complete workflow for creating an optimized, game-ready AR-15 assault rifle in Blender. The nine-hour course demonstrates how to build the model from reference images, apply boolean operations, clean up topology, and remesh for high-poly baking. It guides users through UV optimization, detail baking, texturing, and final rendering.
While the curriculum heavily features hard-surface add-ons like Boxcutter and Hard Ops alongside external software such as ZBrush, Marmoset Toolbag, and Substance Painter, it also provides alternative vanilla Blender techniques for users who do not own those tools.