This tutorial covers the complete process of creating a stylized military crate using Blender and Substance Painter. The instructional content is presented in real-time without time-lapses, demonstrating the entire workflow from initial modeling to final export based on reference images.
The curriculum includes high poly modeling, low poly optimization with UV mapping, sculpting preparation, and vertex painting for ID maps within Blender. The course then transitions to Substance Painter for baking and texturing processes. The instruction focuses on explaining the design decisions and reasoning behind the workflow choices rather than basic tool instruction.