Complete 3D Asset Guide

A video course covering the complete pipeline for creating a stylized, game-ready 3D asset. The tutorial begins with 3D modeling fundamentals, sculpting details, and generating an ID map in Blender. It progresses through retopology, UV mapping, and baking maps in Substance Painter. The second module focuses on hand-painted texturing, starting with a base color setup in Substance Painter and transitioning to Blender for detailed brushwork. The course explores art theory, including light, color, and design principles, and concludes with final texture adjustments in Photoshop.