This 11-hour tutorial course demonstrates the complete workflow for creating a professional hero prop for games. It covers the entire pipeline using Blender, Zbrush, Substance Painter, and Marmoset Toolbag 4, with most of the instruction presented in real-time.
The course utilizes Blender for low-poly and high-poly modeling, cable creation, UV unwrapping, and scene preparation. It then explores ZBrush for boolean cleanup, Marmoset Toolbag for texture baking and final rendering, and Substance Painter for painting normal details and finishing the materials.