A 16-hour video tutorial covering the complete workflow for creating a game-ready red-dot sight. The course demonstrates a CAD-based pipeline starting with blockout in Plasticity, followed by high-poly modeling using Blender and ZBrush. It covers mesh optimization with PixyzSTUDIO and Blender, UV unwrapping with RizomUV, and baking in Marmoset Toolbag. The texturing phase is handled in Substance Painter, focusing on techniques for realistic finishes. The complete edition includes project files across all software used, featuring Blender scenes with completed meshes, Marmoset bake setups, Substance Painter projects, alphas, smart materials, and a final Blender render scene with camera setups and animations.