Creating Hero Assets

This intermediate tutorial course contains over 20 hours of real-time narrated video demonstrating the complete pipeline for creating game-ready hero assets. The curriculum begins with project planning and scale blockouts before moving into low-poly and high-poly modeling, utilizing weighted normals for proper shading.

After preparing the base meshes, the workflow covers exporting to ZBrush for detail and damage sculpting. It then moves through UV unwrapping and texture baking. The texturing phase in Substance 3D Painter is broken down into height mapping, base colors, and material definition. The course concludes with setting up the final asset in Marmoset Toolbag 4 for rendering and portfolio presentation.