Stylized Game Asset Course

This video course guides users through the complete pipeline for creating a stylized 3D game asset from scratch. The curriculum covers initial blockout modeling in Blender, high-resolution sculpting in ZBrush, and retopology for low-poly mesh generation alongside UV unwrapping back in Blender. Final texturing is demonstrated in Substance Painter, followed by real-time lighting and rendering techniques using Marmoset Toolbag to prepare portfolio presentations.