Creating Game-Ready Weapons

This tutorial covers the complete workflow for creating high-quality, game-ready weapons. It details the process from reference gathering through to final rendering, including creating high and low poly models, UV unwrapping, baking, and texturing.

The course provides over 37 hours of content, primarily in real-time with narration. It uses a combination of software including Blender, ZBrush, Marmoset Toolbag 4, Substance Painter, and RizomUV. The instruction is aimed at intermediate users familiar with 3D modeling and texturing tools. Source files are included.