Plasticity for AAA Game Assets

This video tutorial course demonstrates a complete pipeline for creating AAA game-ready hard surface assets, using the creation of a Daniel Defense Magazine as a practical example. The workflow begins with CAD modeling in Plasticity before moving to other applications for mesh preparation.

The curriculum covers exporting CAD geometry to OBJ formats, followed by importing into Blender for low-poly optimization, UV unwrapping, and island packing. It also details high-poly mesh creation using voxel remeshing techniques in Blender or ZBrush. The final stages of the course cover texture baking in Marmoset Toolbag and realistic material authoring in Adobe Substance Painter.