This course teaches the complete workflow for creating a game-ready Colt M1911 firearm model. The curriculum covers initial blockout, high-poly modeling, low-poly optimization, and UV unwrapping within Blender. It also demonstrates utilizing the HardOps and BoxCutter addons to accelerate boolean operations.
Beyond Blender, the tutorial covers baking techniques using Marmoset Toolbag and material creation in Substance Painter to simulate metal and wood textures. The package includes 15 silent high-definition video files divided by workflow stages, alongside essential reference images.