From CAD to AAA

This 45-hour narrated course teaches the complete workflow for converting raw CAD data into optimized, game-ready 3D assets. Using the M96 Mattock as a practical project, the training covers surfacing and volumetric CAD modeling alongside geometric optimization techniques like manual retopology, baking, and texturing.

Students learn how to manage hard surface shading, correct normal errors, and calculate appropriate texel density. The curriculum extends to presentation and rendering, concluding with instructions for importing and configuring the final model in Unreal Engine 5. The provided resources include blueprints, reference images, and scene files for Plasticity, Blender, and Marmoset Toolbag.