This intermediate training course covers a complete 3D asset creation pipeline using Plasticity, Blender, Substance Painter, and Marmoset Toolbag. The curriculum focuses on building surface modeling skills, using reference images, and scaling models to real-world proportions.
Inside Blender, the course covers UV unwrapping, mesh optimization, and handling normals using the TexTools add-on. The final stages of the workflow include baking and texturing in Substance Painter, followed by final presentation rendering in Marmoset Toolbag. The training video is provided at 2x speed with targeted voiceover commentary for essential steps.