Ultimate Weapon Tutorial 2

This masterclass provides over 80 hours of instruction on creating a game-ready AR-15 weapon system from scratch. The course covers the complete AAA pipeline, utilizing Blender for modeling and UV unwrapping, Marmoset Toolbag for baking, and Substance Painter for texturing. It walks through the creation of more than 50 individual weapon components.

The curriculum includes hard-surface modeling techniques, boolean workflows, and texel density management. A significant portion of the course is dedicated to texturing, detailing smart material creation, wear layers, and the development of multiple texture skins. Additional dedicated chapters focus on specific attachments like a Holosight and an SFP Scope. The package also provides reference images, alpha maps, and an optional custom Blender key configuration.