This course covers the complete workflow for creating stylized textures and materials for video game assets using Blender and Marmoset Toolbag. It begins with the fundamentals of Blender's Texture Paint mode and Shader Editor before moving into four practical, step-by-step projects.

Throughout the lessons, students learn to texture a mushroom diorama, a mystery diorama, a golden sun chest, and a full character. The curriculum explores techniques such as UV unwrapping, color blocking, procedural texturing, hand-painting details, stencil projection, and setting up metallic, emissive, and alpha channels. Marmoset Toolbag is utilized for texture baking, lighting, and final rendering.