This course bundle provides a comprehensive guide to creating stylized 3D game models following standard industry pipelines. It covers the complete asset creation workflow, starting with foundational modeling and shaping within Blender.
Students will learn to add detail to their models using sculpting techniques in Zbrush before moving into Substance Painter to bake texture maps and build custom stylized materials. The curriculum concludes with rendering in Marmoset Toolbag 3, teaching how to set up lighting, texture passes, and wireframe turntables for professional portfolio presentation.