Stylized Materials Course

This course teaches the workflow for creating stylized, tileable materials using a multi-software pipeline. The curriculum covers the entire process from initial modeling to final engine integration, specifically focusing on environment art techniques used in game development.

The workflow begins in Blender for simple geometry blocking. The base mesh is then exported to ZBrush for high-poly sculpting, where you will learn to detail elements like bricks and plaster while maintaining a seamless tile. These details are baked onto a flat plane, textured in Substance Painter, and finally previewed in Unreal Engine 5.