Stylized Game Art Creation

This eight-hour course guides users through the process of creating stylized game assets using Blender and Substance Painter. The curriculum covers a complete industry-standard workflow, including 3D modeling, stylized sculpting, game asset optimization, and UV unwrapping.

Users will learn how to bake texture maps such as normal, curvature, and ambient occlusion. The course includes instruction on stylized texturing in Substance Painter, followed by lighting, rendering, and compositing back in Blender. Additionally, it demonstrates how to export finished assets to game engines like Unity and Unreal Engine, culminating in the completion of two full stylized projects from scratch.