Advanced Stylized Character Art Course

This video course details the complete workflow for creating a stylized 3D character for games. Over 55 hours and 80 chapters, the curriculum covers the entire production pipeline, from initial blockout to the final high-resolution render.

The workflow utilizes multiple industry-standard applications. High-poly sculpting is performed in ZBrush, while Blender handles retopology, UV unwrapping, and basic rigging for posing. Baking and texturing are done in Substance 3D Painter, with minor corrections applied in Photoshop. Final lookdev and rendering are executed in Marmoset Toolbag 5. The videos are largely real-time, with auto-generated English, Chinese, and Spanish subtitles provided.