This video tutorial covers the foundational concepts of lighting, color, and line work used to create stylized, hand-painted effects for 3D models. While demonstrated in Blender, the theoretical concepts regarding color theory and light interaction are applicable across different 3D software.
The course breaks down the texturing process, explaining the differences between 3D stylized texturing and 2D digital illustration. It defines PBR textures and outlines the primary texture maps used in material creation.
Practical application is demonstrated by painting a stylized axe model. The workflow covers base color blocking, adding details, and generating normal, roughness, and ambient occlusion maps to create the illusion of relief and surface variation.