This 55-hour video course demonstrates the complete pipeline for creating stylized 3D characters for games. The workflow begins in ZBrush for blockout, high-poly sculpting, and clothing creation. The model is then brought into Blender for optimized retopology, UV unwrapping, and basic rigging for posing. Finally, the course covers texture baking and painting in Substance 3D Painter, alongside look development and rendering techniques in Marmoset Toolbag 5.