Handplane Hero Prop Course

This video training demonstrates a complete industry-standard production pipeline for creating a high-quality 3D game asset. The course follows the creation of a hero prop handplane, breaking the workflow into sequential production stages. Instructional sections highlight tools and approaches before providing real-time process videos documenting the entire creation process.

The curriculum covers blockouts, mid-poly and high-poly modeling, sculpting, low-poly retopology, UV unwrapping, baking, texturing, rendering, and post-processing. Modeling phases are handled in Blender, while the course utilizes an external pipeline incorporating ZBrush, RizomUV, Substance Painter, and Marmoset Toolbag for dedicated tasks. Project files are provided alongside twenty hours of video content.