This 25-hour video course covers the complete workflow for creating a game-ready drone model using Blender and Substance Painter. The tutorial begins with a four-hour introduction to Blender before moving into the high-poly and low-poly modeling phases. It demonstrates techniques for efficient UV mapping and utilizes Blender's bevel shader to assist in baking normal maps with a cage. The texturing phase takes place in Substance Painter, covering procedural textures, masks, generators, anchor points, decals, and projection layers. Finally, the course details how to render the completed drone using Blender's EEVEE engine, incorporating lighting setups, screen-space effects, particle systems, and fog volumes, followed by final adjustments in Photoshop. The package includes video files, the final drone model, Substance Painter source materials, PSD files, and the creator's personal hotkey configuration.