Blender & Substance Scene Creation

This course covers the complete workflow for creating realistic 3D environments using Blender and Substance Painter. It details the process of constructing architectural elements like walls, doors, and windows from blueprints, alongside modeling furniture pieces using reference images.

The curriculum guides users through UV mapping and preparing assets for FBX export to Substance Painter. In Substance Painter, the focus shifts to generating PBR materials and creating an export template tailored for Blender. The final stages of the course cover material application, scene lighting with spot and area lights, and rendering techniques utilizing both the Cycles and EEVEE engines. The material spans 107 videos totaling over 16 hours and includes all associated project files.