This tutorial covers the complete pipeline for creating a drivable vehicle for games using Blender, Substance Painter, and Unity. Over 120 video lessons spanning 22 hours, you will model an Oshkosh-M All-Terrain Vehicle from scratch.
The course covers low-poly modeling techniques and modifier usage in Blender. You will learn to UV map complex 3D models and pack multiple parts into a unified UV map. The workflow continues with creating a Color ID map and exporting FBX files to Substance Painter for texturing and normal map baking. Finally, the textured model is imported into Unity, where you will set up materials and configure user controls for the vehicle.