Sci-Fi Character Art Course Part 2

This video course details the workflow for converting a high-poly stylized character sculpt into a game-ready asset. Across 39 hours of real-time narrated video, the curriculum demonstrates manual retopology, UV mapping, texture baking, and character rigging.

The instruction utilizes Blender for modeling and rigging tasks, Substance Painter for texturing, and Marmoset Toolbag for final rendering. The content spans 48 chapters aimed at intermediate users who are already familiar with the basic interfaces of these applications. Auto-generated subtitles are provided in English, Spanish, and Chinese.