This course details the end-to-end workflow for creating a game-ready 3D character in Blender, using a lizard creature as the central project. It begins with basic interface navigation and reference setup before moving into building base shapes in Edit Mode. The sculpting module covers building foundational anatomy and muscles, followed by adding fine details using Vector Displacement Maps (VDMs).
Following the high-poly sculpt, the course demonstrates manual retopology to create an optimized, game-ready mesh. It then covers UV unwrapping techniques and how to transfer sculpted details onto the low-poly mesh by baking normal maps. The final sections guide you through painting textures and roughness maps, building a custom armature for manual rigging, applying shape keys, and posing the finished character.