This extended 10-hour narrated course covers the entire workflow for creating a game-ready character in Blender. The tutorial is presented in real-time and spans 14 chapters, demonstrating each phase of the production process. The curriculum guides students through sculpting, modeling, rigging, and animation.
The course concludes by exporting the finished character and demonstrating the import process into Unreal Engine. Alongside Blender 3.4 and Unreal Engine, the workflow incorporates Photoshop 2021 and Pureref.