AAA Game Character Creation Part 2

A 90-hour video tutorial course covering the pipeline for creating game-ready AAA characters. The workflow spans multiple software packages, utilizing 3ds Max for retopology and UV mapping, Marmoset Toolbag 4 for baking and rendering, Substance 3D Painter for texturing, and ActorCore Accurig for initial rigging.

Blender is utilized in specific pipeline stages, primarily for adjusting the generated rigs and posing the character. The course also details using Blender's particle systems to generate hair, which is baked into textures for hair cards and manually placed onto the character model in Blender.