This 15-hour video course covers the complete workflow for sculpting realistic creatures in Blender. The curriculum guides students through the entire pipeline, starting with a 2D conceptual sketch before moving into 3D.
The instruction demonstrates how to establish a base mesh and sculpt detailed forms, followed by retopology and detail reprojection using the shrinkwrap modifier. Additional topics include UV unwrapping, texturing, posing, fur grooming, look development, scene rendering, and final color grading. The workflow primarily uses Blender, with Photoshop incorporated for initial sketching and final color adjustments. A reference project file is included.