This comprehensive course covers the complete workflow for creating a stylized fantasy lantern game asset. The curriculum guides you through a full pipeline starting with hard-surface modeling and UV mapping in Blender, followed by baking and texturing in Substance 3D Painter using reusable smart materials. Finally, you will return to Blender to rebuild shaders, set up lighting, composite the final image, and create a portfolio-ready camera arc-shot. The course emphasizes disciplined file structures, naming conventions, and export practices to maintain a professional workflow.