Stylized Shovel Workflow

This is a 6-hour, real-time video walkthrough demonstrating the complete workflow for creating a stylized game asset using Blender and Substance Painter. The video covers the entire process from initial modeling and sculpting to UV unwrapping and texturing. It features continuous English commentary explaining the creator's approach and decision-making process without utilizing timelapses.

Basic knowledge of Blender, Substance Painter, and general 3D modeling is required, as the content focuses on high-level workflow rather than fundamental tool instruction. Throughout the demonstration, the creator utilizes specific tools including UVPackmaster, AutoMirror, and custom stylized brush packs during the sculpting phase, though the techniques shown can be adapted for default tools.