A comprehensive tutorial focused on creating a detailed medieval windmill in Blender and preparing it for use in Unreal Engine 5. Over 21 hours of video content guide you through the complete pipeline, from initial 3D modeling and UV mapping to rigging subcomponents like the water wheel and arms.
You will learn about marking seams, creating materials using Blender's node system, and setting up looping animations using armatures and weight painting. The course details how to successfully export geometry, textures, and animation data from Blender, configure materials in Unreal Engine 5, and set up the final asset in the game engine. Several texture maps are included alongside dedicated UE5 material setups.