Blender to Unreal Engine 5 Guide

A comprehensive introductory course on building an asset in Blender and setting it up into an Unreal Engine 5 level. The tutorial pipeline covers 3d modeling a Viking hut using boolean operations and grease pencil, creating curved forms, UV unwrapping, and building thatched roofs with transparency.

Additional sections cover creating materials inside Blender's Shader Editor using nodes, adjusting colors and mood via RGB curves, generating realistic roof thatching, and preparing complete assemblies. The course explores a game environment creation process utilizing Quixel assets, creating custom landscape materials, using layers and compositing, and structuring environments with or without foliage in UE5.