This 29-hour video course demonstrates the professional workflow for creating a medieval town environment for games using Blender and Unreal Engine 5. The curriculum covers project planning, creating blockout scenes, and designing modular buildings with high reusability. It details the process of modeling in Blender, sculpting wood and concrete assets in ZBrush, and generating tileable materials and unique textures using Substance 3D Designer and Painter.
Students will learn how to integrate these assets into Unreal Engine 5, utilizing Nanite and Lumen for high-quality rendering. The lessons also explore lighting setup, post effects, geometry displacement using UE5 modeling tools, simple foliage creation, and general level art composition.