This six-hour course guides users through the process of creating a medieval gallows game asset, starting with modeling in Blender and ending with integration into Unreal Engine. The curriculum covers building the primary wooden structure, modeling realistic rope, and detailing the components to simulate wear and tear.

Instruction includes texturing and material creation, utilizing the provided 4K texture maps to build custom shaders while adjusting parameters like gamma, hue, and saturation. The course also teaches keyframe animation techniques to create a functional trapdoor and execution lever. Final chapters demonstrate setting up lighting and generating portfolio renders using the Cycles engine, followed by importing the geometry, textures, and animations into Unreal Engine 5.