This 16-hour course guides users through the creation of a stylized fantasy river diorama using Blender and Unreal Engine 5. Over 84 lessons, the training covers environment modeling, terrain sculpting, and the use of custom geometry nodes for generating rocks, bridges, foliage, and wooden structures.
The workflow also covers texture baking, vertex painting, and preparing assets for a game engine environment. After completing the modeling phase in Blender, the course demonstrates how to batch export FBX files into Unreal Engine 5. Users will learn to recreate Blender shader materials, set up dynamic water shaders, and apply stylized post-processing effects.