This course provides over 30 hours of instruction on creating a medieval dungeon prop set in Blender and exporting the assets to Unreal Engine 5. Students learn to model more than 50 distinct props, including wall cages, stocks, guillotines, weapons racks, and various furniture items.
The curriculum covers practical workflows such as applying procedural geometry nodes to generate ropes and chains, and setting up custom materials with details like blood spatters and straw decals. It also explores rendering the final assets using both Eevee and Cycles, utilizing Blender's compositor, and preparing the models as game-ready assets for seamless integration into Unreal Engine environments.