This course covers the complete pipeline for creating 3D characters in Blender and preparing them for game engines. The curriculum spans character modeling, texturing, and rigging, followed by creating fundamental gameplay animations such as walking, running, and jumping. It also includes instruction on building environments. The final sections demonstrate how to import the completed character into Unity and Unreal Engine, making it playable and preparing it for distribution on PC and Android. The package includes over 7.5 hours of video instruction and associated project files.