TextureBlender

TextureBlender is a collection of shader node groups designed to streamline the process of texturing and material creation in Blender's Shader Editor. The toolkit includes utilities for blending texture sets, breaking up masks, and applying grunge or edge wear based on convex, concave, or proximity data across both Cycles and EEVEE rendering engines.

The setup features specialized nodes for common shading challenges, such as an Untiler Mapper that works with both UVs and tri-planar mapping to hide repeating patterns, paired with a Normal Map Rotator to fix orientation issues. It also includes tools for stylizing textures with brush-based masks, scattering details without manual painting, and projecting decals using an integrated geometry node modifier.