UV Randomizer is a node setup designed to eliminate the visible tiling repetition that occurs when scaling seamless textures across large surfaces. It provides a straightforward interface with multiple settings to adjust the final texture appearance for different use cases. The setup requires the object to be UV unwrapped to function correctly.
The system supports normal maps when configured properly with an additional Vector Rotate node. It is compatible with both the Cycles and EEVEE render engines. A supplementary Texture Blur node is also included in the package.