This set of node groups for Blender's Shader Editor provides specialized tools for material creation. The Normal Mixer node allows you to combine multiple normal maps cleanly without losing detail or introducing overlay artifacts. It includes a dedicated output for baking the combined normals to use in other applications over a standard PBR workflow.

The included ID Mask node generates masks from color-coded images. By picking a color from an ID map and adjusting the tolerance, users can isolate specific regions of a mesh to drive factors within their node trees. These nodes are compatible with both Cycles and EEVEE render engines.