Super Nodes is a collection of three utility node groups designed to accelerate material creation in the Shader Editor. The Blur node distorts and blurs textures, which aids in converting diffuse or albedo maps into heightmaps. The Combine Normals node blends two distinct normal maps together while exposing independent control over the RGB channels. It also outputs a monochrome map that can serve as an ambient occlusion pass. The Edges node generates procedural masks by detecting geometry edges and indentations, which can be used to drive edge wear or mix multiple textures.