A texturing and material layering toolkit designed for fast iterative workflows within the 3D viewport. It enables users to stack and blend multiple texture layers, controlling map transformations—including scale, rotation, and displacement depth—directly in the viewport rather than the Shader Editor.
The tool includes a procedural mask system utilizing Ambient Occlusion, Cavity, Vertex Color, and Normal directions for blending layers. It features an integrated mesh decal system for surface detailing with live reprojection and procedural alpha blending. Additionally, it streamlines the export process with a one-click texture baking solution that automatically repopulates objects with the resulting baked maps.