Imperfection Master Nodes

A pack of four procedural node groups designed to add surface imperfections to materials in Blender's Shader Editor. The collection includes a wear and dirt buildup node that can be used as a mask to mix different shaders.

Additionally, it provides dedicated nodes for generating procedural scratches and smudges, allowing users to adjust scale and detail to drive roughness maps. The pack also features a node for UV decal projection. All setups are fully procedural and react to mesh changes dynamically.