Anti Tile 2 is a custom shader node group designed to break up repeating patterns in image-based and procedural textures. It uses blending, blurring, and scaling techniques to conceal visible tiling artifacts on large surfaces.
The node includes inputs for adjusting blur strength, texture scale, and the overall intensity of the anti-tiling effect. It offers a fast blur toggle for real-time performance optimization and an enhanced version toggle for improved procedural masking and directional blending. A custom vector blur node is also included. The tool supports both Cycles and EEVEE rendering engines.