This course teaches techniques for building clean and optimized character topology in Blender. The training covers fundamental concepts including the proper use of quads, triangles, and n-gons, alongside practical examples of creating game-ready character base meshes designed to deform properly during animation.
The package includes a topology crash course, a step-by-step real-time walkthrough of creating a low-poly character, and breakdowns demonstrating how to fix problematic topology on existing models. It also provides two optimized base meshes to study or use as starting points for new character projects. Students should have a basic understanding of Blender's modeling tools and shortcuts before beginning the course.