This introductory course teaches foundational 3D modeling skills with an emphasis on broad techniques rather than software-specific functions. While the demonstrations are primarily conducted using Blender, the core concepts are designed to be universally applicable across different 3D applications. The curriculum covers key topics such as interpreting form, utilizing shape manipulation tools, and understanding proper topology. Students apply these concepts through a practical project focused on creating a piece of armor, followed by techniques for cleaning up and refining models.