This Geometry Nodes setup introduces a camera-driven frustum culling system. By utilizing the Camera Info node, it automatically determines which objects fall outside the active camera's field of view and disables their rendering. This targeted culling significantly improves both viewport playback and final render performance in heavy scenes.
The node group is designed for scattering instanced objects and includes exposed parameters for quick customization. Users can designate any target collection to be scattered, adjust the culling margin to prevent instances from popping at the screen edges, and modify the rotation, scale, and density of the elements directly from the modifier panel.